古墓丽影1 tomb raider 古墓丽影2 西安匕首 tomb raider The Dagger of Xi'an 古墓丽影3 劳拉的冒险 tomb raider Adventures of Lara Croft 古墓丽影4 最后的启示 tomb raider The Last Revelation 古墓丽影5 历代记 tomb raider Chronicles 古墓丽影6 黑暗天使 tomb raider The Angel of Darkness 古墓丽影7 传奇 tomb raider Legend
Tomb Raider
古墓丽影1

The Dagger of Xi'an
古墓丽影2:西安匕首

Adventures of Lara Croft
古墓丽影3:劳拉的冒险

The Last Revelation
古墓丽影4:最后的启示

Tomb Raider: Chronicles
古墓丽影5:历代记

The Angel of Darkness
古墓丽影6:黑暗天使

Tomb Raider: Legend
古墓丽影7:传奇

古墓丽影 周年纪念 tomb raider Anniversary
古墓丽影8 地下世界 tomb raider Underworld
劳拉与光之守护着 光明守护者 Lara Croft and The Guardian Of Light
古墓丽影9 tomb raider 2013
劳拉与奥西里斯神庙 Lara Croft and the Temple of Osiris
古墓丽影:崛起 Rise of The Tomb Raider
古墓丽影:暗影 Shadow of the Tomb Raider

Tomb Raider: Anniversary
古墓丽影:十周年纪念版

Tomb Raider: Underworld
古墓丽影8:地下世界

LCGOL
劳拉与光之守护者

TOMB RAIDER
古墓丽影9

LCTOO
劳拉与奥西里斯神庙

Rise of The Tomb Raider
古墓丽影10:崛起

Shadow of the Tomb Raider
古墓丽影11:暗影

Tobii 眼动追踪在《古墓丽影:崛起》中使用演示

发表时间:2017/02/23 00:00:00  来源:古墓丽影网站  作者:ZZer  浏览次数:13240  
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【古墓丽影中国】Tobii眼动追踪在《古墓丽影崛起》中使用演示

  Tobii推出的眼动追踪设备可以跟踪人的眼球运动来判断人的关注点,结合软件设置可以一定程度上代替键盘、鼠标和手柄操作,给游戏玩家带来便利。古墓丽影官方上月宣布《古墓丽影:崛起》支持Tobii 眼动追踪设备,近期又发布了一段演示视频,介绍《古墓丽影:崛起》中Tobii 眼动追踪设备的使用特性。

点击进入官方网站

  以下是古墓丽影官方博客介绍Tobii设备的原文:

Guest Blog: Rise of the Tomb Raider gets Tobii Eye Tracking Update

Exciting news for the Rise of the Tomb Raider: 20 Year Celebration PC community – we’ve teamed up with Tobii to bring head and eye tracking features to Lara’s newest adventure. Read on for details delivered direct from Tobii!


Hello all!

Fredrik Lindh from the Tobii Gaming team here.

As you may know, Tobii has been integrating eye tracking to several PC games over the past months, including another title from the Square Enix family – Deus Ex: Mankind Divided.

Rise of the Tomb Raider: 20 Year Celebration is the first adventure game to implement simultaneous head and eye tracking, making the experience more natural and immersive. For example, with the ‘Extended View’  feature, all you need to do is glance to the edges of the screen and the scene camera will automatically pan in that direction – no physical mouse and keyboard or controller inputs needed. For a game with exploration at its core, we think head and eye tracking provide an even richer experience for gamers. Together with Tobii, we decided on the features that would best fit with the Tomb Raider experience.

All you need is a Tobii eye tracking enabled device like the Tobii Eye Tracker 4C or Alienware 17 with integrated eye tracking. Eye tracking is also available in 45 additional game titles and Tobii is growing this library monthly. For the full game list and list of compatible devices go visit www.tobiigaming.com.

Below is an overview of the features available starting today. If you try them out, let us know your thoughts!

Aim@Gaze

One thing that’s really cool with eye tracking is of course to be able to shoot where you are looking. In games where player skill is a factor (like in Rise of the Tomb Raider: 20 Year Celebration) we generally try to create a hybrid solution where you can raise your weapon in the direction you are looking and then let the user aim like normal after that. This is especially nice when using game pads due to their relative nature (moving the stick to aim at targets at the edge of the screen can take some time and feel unnatural). The engine had a lot of very nice tools to make this integration very smooth.

Throw@Gaze

To make throwing a bit more natural, instead of always displaying an arbitrary throw parabola in the center of the screen, this feature will find the desired impact point (where the user was looking) and create a parabola to fit this impact point if possible.

Highlight@Gaze

The survival instincts pulse is a really cool feature in the game, letting you locate resources, enemies and puzzles in the environment. In the late game, this feature is further augmented using several talents. One of them highlights objects as soon as you get close to them. Highlight@gaze extends this talent by highlighting them not only when you get close, but also when you look at them. The implementation here was also straight forward, since we could reuse the highlight effect for the vanilla talent.

Extended View

One of our more popular features is the ability to increase the view of the player by rotating the camera slightly in the direction they are looking. There are many ways to integrate this feature into a game, but in Rise of the Tomb Raider: 20 Year Celebration we settled on modifying the view matrix directly as the camera stack in the game is quite complex due to the cinematic nature of the game. The biggest challenge was as always to tweak the extended view properties and to make sure the camera works correctly with the introduced changes.

CleanUI

Arguably one of Tobii’s most popular features is hiding UI elements when the user isn’t interested in them and is not looking at them. Rise of the Tomb Raider: 20 Year Celebration is already very immersive in that it’s very good at hiding UI elements when you don’t need them, but there are still edge cases where we can help out. The ammo counter is one of these, and XP and item notifications are another. This was probably the hardest feature to implement since the framework the game uses does not natively offer an easy way to get screen-space bounding geometry (it’s not something you usually want or need, unless you have an eye tracker of course).

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