古墓丽影1 tomb raider 古墓丽影2 西安匕首 tomb raider The Dagger of Xi'an 古墓丽影3 劳拉的冒险 tomb raider Adventures of Lara Croft 古墓丽影4 最后的启示 tomb raider The Last Revelation 古墓丽影5 历代记 tomb raider Chronicles 古墓丽影6 黑暗天使 tomb raider The Angel of Darkness 古墓丽影7 传奇 tomb raider Legend
Tomb Raider
古墓丽影1

The Dagger of Xi'an
古墓丽影2:西安匕首

Adventures of Lara Croft
古墓丽影3:劳拉的冒险

The Last Revelation
古墓丽影4:最后的启示

Tomb Raider: Chronicles
古墓丽影5:历代记

The Angel of Darkness
古墓丽影6:黑暗天使

Tomb Raider: Legend
古墓丽影7:传奇

古墓丽影 周年纪念 tomb raider Anniversary
古墓丽影8 地下世界 tomb raider Underworld
劳拉与光之守护着 光明守护者 Lara Croft and The Guardian Of Light
古墓丽影9 tomb raider 2013
劳拉与奥西里斯神庙 Lara Croft and the Temple of Osiris
古墓丽影:崛起 Rise of The Tomb Raider
古墓丽影:暗影 Shadow of the Tomb Raider

Tomb Raider: Anniversary
古墓丽影:十周年纪念版

Tomb Raider: Underworld
古墓丽影8:地下世界

LCGOL
劳拉与光之守护者

TOMB RAIDER
古墓丽影9

LCTOO
劳拉与奥西里斯神庙

Rise of The Tomb Raider
古墓丽影10:崛起

Shadow of the Tomb Raider
古墓丽影11:暗影

如果劳拉是一个英雄传说,那么谁成就了劳拉?(英文稿)

发表时间:2012/07/14 00:00:00  来源:“ZZer”转载  作者:GameSpot  浏览次数:1710  
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GameSpot采访卡米拉·卢丁顿和卡尔·斯图尔特报道

原文:

If Tomb Raider is a Superhero Origin Story, When Does Lara become Lara?
July 13, 2012 6:41PM PDT
 
By John Davison, Vice President, Programming

What makes Lara the character she really is? Could the new game have a defining "suiting up" moment like a superhero origin movie, and if so what form do you think that would take?

Every superhero origin movie has that iconic moment where the legend is born; Clark Kent putting on the cape, Bruce Wayne donning the cowl, Peter Parker unfurling the mask. It's a trigger point both emotionally and narratively, and let's you know that the hero you're familiar with has arrived. Regardless of what has gone before, they are past the point of no return, and the persona is established. Though Lara Croft isn't exactly a superhero, her place in the pantheon of modern day action heroes is safe and secure. She transcends the medium from which she was born, and thanks to a fairly consistent cross-media effort from Core Design, then Eidos, and now Square-Enix she is known by more than the just those of us that have played the games in which she stars.

Throughout the game, it seems apparent that we'll see nods to actions that we know she takes in later episodes, but at what point will we know it's really her? We know that she kills for the first time in this reboot, but is that her defining moment?

All told though, what really makes Lara, Lara?

The new Tomb Raider from Crystal Dynamics is still eight months away from release, but Comic-Con 2012 represents an important moment for the new game as it's the first time that the public has been able to get their hands on it. What's clear is that the gameplay is a slight departure from the classic formula. Yes, it's still a third-person action game with Lara firmly at the center, but there's now an emphasis on survivalism, stealth, and even lightweight RPG-like XP allocations. Want Lara to have better aim, or be able to fall from greater heights? Now you can boost specific skills and affect the way your experience with her unfolds throughout the game. It's not innovative stuff by any stretch, but it affirms the more considered, and character-focused approach that the new game takes.

Key to that focus on character is the fact that, like any superhero origin movie, we know where this is going. We know that Lara grows up to become a tomb raiding, gut-toting posh girl with a global network of adventuring chums that can help her out when she's in a bind. "You're a Croft, Lara," says her mentor Conrad Roth in the last trailer, in a nod to her adventuring (what's the word?) nobility that's only really been touched on a little over the past 16 years. Clearly her experiences on the isolated Pacific island in the Dragon's Triangle (it's just south of Japan, if you're interested in the approximate real-world location) are shaping her future abilities. In the relatively brief playable demo she shows her athletic abilities by climbing up a crashed plane, her skills with weaponry when she grabs a bow and arrow from a corpse and starts shooting at animals, and her tremendous tolerance for pain…well…pretty much all of the time. Throughout the game, it seems apparent that we'll see nods to actions that we know she takes in later episodes, but at what point will we know it's really her? We know that she kills for the first time in this reboot, but is that her defining moment? Surely she's much more than a badass killing machine, and our interview with both new Lara Croft actress Camilla Luddington and Crystal Dynamics' Karl Stewart (embedded below) certainly indicates that this is the intent.

So, will the game have a "suiting up" sequence, and if so what do we consider to be Lara's "suit"? Is it simply the double gun holsters? Or is it the full 1996 Tomb Raider ensemble with the teal tank-top, shorts, braided ponytail, and big boots? In the first episode of Tomb Raider: The Final Hours, Luddington says "the shorts are gone," perhaps acknowledging that the old style is gone for good. So are we going to see (and this is certainly my hope) that Lara is defined by much more how she looks and what she can do physically?

What do you think makes Lara the character she really is? Is she more than an image? Is she unique in that she can be recast with a different face, a different voice, a different body, and a different look but still maintain her true self? Is she becoming a character like Batman, where her look can be tweaked and changed with successive tellings of her story? Let's get a conversation going about this. Let us know what you think of this, and the possibilities for other important gaming characters in the comments.

原文网址:http://comic-con.gamespot.com/story/6387104/if-tomb-raider-is-a-superhero-origin-story-when-does-lara-become-lara

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